This method performs similar to option 1, except at the beginning of each level you take 75% of the fp you received from the previous level (Including extra fp from arc bonus) and put it back into the next level. Relatively consistent time per level, same return on bp as option 1 Option 2 75% Reinvestment with full locks for positions 1-3. Using 80 fp per day this takes 25000/80= 313 days. From level 12-30 it takes roughly 25k fp and return 12k. This is one of my least favorite methods. On another world I saw an arc group that did exactly 30 a day, all extra fp from these other sources was lost. Any circle you make, you should be sure that you can always place any fp from events, weekly/daily chests, and GE onto the building. This method is well structured, and has no limit to the max you can place per day. This locks each of the spots and leaves 125 fp for the owner to self level or receive outside contributions for 4-5 place. For instance, if arc needs 1000 fp to level, player 1 will contribute 500fp to the building, player 2 to will contribute 250fp, and player 3 will contribute 125fp. Longest time, greatest return on fp and bpįor this option, each player contributes 50% of remaining fp for the first 3 positions. Option 1 No reinvestment with full locks for positions 1-3. Also please notice most total fps required and total fps returned are not exact, they are slightly rounded for simplicity and based on going from level 12-30. Also, the arc groups are based off a 4 man team on the SAME level (more about this in closing statements). Time is one of the most important factors to consider when using an arc circle, and a lot of people overlook the time aspect. The TIME required for each option is based on 80 fp a day contributions. I have done several spreadsheets with extreme diligence to come up with the statistics. If you don't know what 1.8/1.9 is, please look up a guide, it will change your life and trying to level arc to 80 without it will take several years and is a complete waste of time. Typically arc circles are disbanded at level 30 bc it is more efficient to use 1.8/1.9 contributions for the rest of the levels. All options are based on forming an arc circle for levels 12-30. The goal is to list out several options for arc circles and try to keep it as concise as possible, though sometimes for clarification staying concise is difficult without being clear.
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